_______ _____ | _____/ | \ | | | -- | | --\ | | | | | --/ | | | | | |____ | -- | |______\ X T R I N S I C |_____/ A W N ED by Ben Cohee http://www.geocities.com/SiliconValley/Pines/7945 Running: ED ex: ED dm1.bsp 320 200 Controls: Basic Quake Controls a - look up z - look down d - move up c - move down up arrow - move forward down arrow - move back left arrow - turn left right arrow - turn right Extrinsic Dawn came about from a program I downloaded called QMAP by Sean Barrett. Sean Barrett. - original code Jawed Karim . - DJGPP port The original programs along with the original source can be found at http://www.goecities.com/SiliconValley/Vista/788.qmap.htm New stuff added since last release. Got the texture mapping and lighting all working Can use any map now and start at the real info_player_start Fixed some other math problems I was having. I still have some work to do to this to speed it up, I have ben so involved in finding a bug in it I havent worried about its speed much. Now thats its found and taken care of I am going to add a s-buffer renderer which will cut down on all the massive overdraw that is occuring, plan on putting some major functions, ie texture mapping, into assemvly for speed purposes. Well a little about the program. I sped it up a lot by reducing the amount of 3d math and make it cruise through the bsp tree. I also added some minor collision detection but haven’t had time to perfect it due me learning VESA coding. So any other questions can be sent to: benco@gisco.net People to thank: 1. Dj Delorie - for making DJGPP 2. id Software - ingenious of the bsp file structure 3. Sean Barrett - making QMAP and help with traversing the bsp tree 4. Jawed Karim - saving me time by porting QMAP to DJGPP 5. Martynas Kunigelis - for his free keyboard driver 6. David Charlton - for his help to start with 7. All People on irc.efnet.net - #gamecode